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	<title>Comments on: A Matter of Belief</title>
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	<link>http://rpmadesimple.org/a-matter-of-belief/</link>
	<description>RP Made Simple - Bringing the RP back in MMORPG. A Role-Playing Survival Guide and World of Warcraft fansite.</description>
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		<title>By: Sullivan</title>
		<link>http://rpmadesimple.org/a-matter-of-belief/comment-page-1/#comment-11</link>
		<dc:creator>Sullivan</dc:creator>
		<pubDate>Sat, 26 Jul 2008 01:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://rpmadesimple.org/?p=156#comment-11</guid>
		<description>Hi Enyx,

First of all - Great comment! 

I can see where you are coming from with it being difficult, especially coming from EQ, which has an ingame &quot;accountability&quot; to your religious selection. 

Also in tabletop pen and paper rpgs and other mmorpgs - there&#039;s choices, consequences and interaction that solidify and immerse your character into the game in that regard.

I started writing on it, and decided to make a additional posting on the subject to help. I hope this helps in some way! :)

http://rpmadesimple.org/a-matter-of-belief-ii/</description>
		<content:encoded><![CDATA[<p>Hi Enyx,</p>
<p>First of all &#8211; Great comment! </p>
<p>I can see where you are coming from with it being difficult, especially coming from EQ, which has an ingame &#8220;accountability&#8221; to your religious selection. </p>
<p>Also in tabletop pen and paper rpgs and other mmorpgs &#8211; there&#8217;s choices, consequences and interaction that solidify and immerse your character into the game in that regard.</p>
<p>I started writing on it, and decided to make a additional posting on the subject to help. I hope this helps in some way! :)</p>
<p><a href="http://rpmadesimple.org/a-matter-of-belief-ii/" rel="nofollow">http://rpmadesimple.org/a-matter-of-belief-ii/</a></p>
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		<title>By: Sullivan</title>
		<link>http://rpmadesimple.org/a-matter-of-belief/comment-page-1/#comment-10</link>
		<dc:creator>Sullivan</dc:creator>
		<pubDate>Mon, 21 Jul 2008 04:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://rpmadesimple.org/?p=156#comment-10</guid>
		<description>Hi Enyx,

Sorry for the late reply, but I will have some ideas on this very soon (this week) to maybe help or work around the problems you face. Alot of it is in my head, just have to sift through and see what settles. *grin*</description>
		<content:encoded><![CDATA[<p>Hi Enyx,</p>
<p>Sorry for the late reply, but I will have some ideas on this very soon (this week) to maybe help or work around the problems you face. Alot of it is in my head, just have to sift through and see what settles. *grin*</p>
]]></content:encoded>
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	<item>
		<title>By: Enyx</title>
		<link>http://rpmadesimple.org/a-matter-of-belief/comment-page-1/#comment-9</link>
		<dc:creator>Enyx</dc:creator>
		<pubDate>Fri, 11 Jul 2008 04:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://rpmadesimple.org/?p=156#comment-9</guid>
		<description>I&#039;ve long believed that the &quot;religion&quot; in World of Warcraft is the main reason why I find it difficult to come up with personalities for my characters.

I first started (really) roleplaying back in Everquest.  In EQ, you were required to choose a religion, even if it was Agnostic.  The gods had a very strong presence in the world, and greatly influenced the races and classes.  

For example, the Dark Elves were mostly required to worship Innoruuk, the god of Hate.  This made it easy to come up with a personality for a Dark Elf.  The other races all had their patron deities, and there were many others as well.  Which deity you chose often had a bearing on what cities you would be allowed in, and even some armor/weapons you could use.

Many of EQ&#039;s gods were present in the game, as well.  You could go to the Plane of Hate and battle Innoruuk.  Cazic-Thule ruled the Plane of Fear,  while Tunare nurtured the Plane of Growth.

WoW is different, and I think it&#039;s this detachment from religion that makes it harder for me to come up with personalities.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve long believed that the &#8220;religion&#8221; in World of Warcraft is the main reason why I find it difficult to come up with personalities for my characters.</p>
<p>I first started (really) roleplaying back in Everquest.  In EQ, you were required to choose a religion, even if it was Agnostic.  The gods had a very strong presence in the world, and greatly influenced the races and classes.  </p>
<p>For example, the Dark Elves were mostly required to worship Innoruuk, the god of Hate.  This made it easy to come up with a personality for a Dark Elf.  The other races all had their patron deities, and there were many others as well.  Which deity you chose often had a bearing on what cities you would be allowed in, and even some armor/weapons you could use.</p>
<p>Many of EQ&#8217;s gods were present in the game, as well.  You could go to the Plane of Hate and battle Innoruuk.  Cazic-Thule ruled the Plane of Fear,  while Tunare nurtured the Plane of Growth.</p>
<p>WoW is different, and I think it&#8217;s this detachment from religion that makes it harder for me to come up with personalities.</p>
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