Section: Enhancing RP | No Comments »
Thanks to Enyx for his comment that got me thinking about this. It’s a bonus to A Matter of Belief, an article I wrote recently about belief systems in RPGs.
Here’s we go…
Some games have no real “perks” for being a member of a faith – other than what you may find in questlines or in references in the game, if they have them at all. Some (thankfully) do provide at least some framework with lore and information. This can be a stumbling block in your backstory and being in character.
World of Warcraft has a passive religion/belief system. It is there lore-wise and in some of the quests, but no “perks” per se. I guess someone at Blizzard -could- make it similar to the faction/rep system already in WoW, but that may be alot more than what the devs wanted to chew on. It’s also possible that idea was scrapped before it hit beta.
So, it’s left to us as role-players to bring it to “life” and give it some TLC.
This raises the question:
How to approach belief for role-playing in WoW (or in a similar game)?
(more…)