Archive for Enhancing RP

Tinkering With Ablities

Section: Enhancing RP | 4 Comments »

Our some-what frazzled inventor.

If my calculations are correct, when this baby hits eighty-eight miles per hour…
you’re gonna see some serious #!@$.

- Dr. Emmett Brown

One of the things that can get static is the same old skills, powers and abilities we have with a character. I was playing one of my alts and I thought, “Let’s change this up a bit!”.

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What’s Lore Got To Do With It?

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A view from the Caverns of Time

For new and old players making new characters, a backstory (or player background/history) helps define things and gives direction. A sometimes neglected part of this to consider is game lore.

What is game lore anyway?
It’s a mixture of knowledge and details that make up the game world, defines it and gives direct…

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Gender Switching in MMORPGs

Section: Enhancing RP | 4 Comments »

Blizzard has a new feature for the mmorpg World of Warcraft – Character Re-Customization. What does this mean to folks?

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By The Fire: Story Nights

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What’s a “Story Night” anyway?

Think of a gathering of folks relaxing by the fire, telling stories. It’s that simple! You may have done this in everyday life yourself at summer camp, camping trips or just hanging out with friends on a weekend afternoon or at a Mickey D’s on a weeknight. The same basic idea applies.

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A Matter of Belief II

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Thanks to Enyx for his comment that got me thinking about this. It’s a bonus to A Matter of Belief, an article I wrote recently about belief systems in RPGs.

Here’s we go…

Some games have no real “perks” for being a member of a faith – other than what you may find in questlines or in references in the game, if they have them at all. Some (thankfully) do provide at least some framework with lore and information. This can be a stumbling block in your backstory and being in character.

World of Warcraft has a passive religion/belief system. It is there lore-wise and in some of the quests, but no “perks” per se. I guess someone at Blizzard -could- make it similar to the faction/rep system already in WoW, but that may be alot more than what the devs wanted to chew on. It’s also possible that idea was scrapped before it hit beta.

So, it’s left to us as role-players to bring it to “life” and give it some TLC.

This raises the question:

How to approach belief for role-playing in WoW (or in a similar game)?

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