Taking A Cue From LARPs

What is a LARP? It stands for Live Action Role-Playing.
Think of it this way: Not sure if any of you all have been or seen a larp in action but let me try to define it. It’s a mix of a “reality” show (IC-wise based on the genre), drama (with the storyline) and impromptu theatre (RP!) weaving in and out – sometimes splitting into minor plots and beyond.
All this happens in a live action setting using a genre of choice (horror, fantasy, sci-fi) and game system. You have a somewhat large gathering of people in assorted roles and role-playing their characters through game sessions, normally weekly or bi-monthly.
Some of the larps feature elaborate costumes while others use makeshift pieces depending on the type of “world”. It’s about the closest thing to a holodeck from Star Trek as you can find. *grin*
But wait! There’s more!
It’s also a mix of different types and styles of RP. You have some scripted bits, alot of free-form role-play involved backed up with a rules system for combat and skill use. Most are setup by the Storytellers (ST’s) or Game Masters (GM’s), the titles will vary from system to system.
They plot out events that are within a main storyline much like tabletop games like D&D, a somewhat detailed outline which is subject to change. Portraying NPC’s (Non-Player Characters), beit antagonists or supporting roles are also on their shoulders. They also do all the back end work and maintenance on character actions and consequences.
The storyline actually takes on a “life” of it own during the sessions (or campaign), based on the actions, reactions. Plots can get as complicated or as simple as those involved shape it. Each player’s character has a ripple effect on the storyline and on other folks they interact with. There are also ways of doing actions outside the game sessions via interaction sheets and speaking with the Storytellers.
Players are assorted characters based on the rules, interacting with the playing field and with each other in character (IC). This leads to twists and turns and such to the storyline. Some larps are very immersive due to costuming and props. Sounds alot like what you find in online games, minus the pixels.
How LARPs relate to MMORPGs: Like so many role-playing outlets, they all have things in common as mentioned. Larps are the closest to mmorpgs and role-playing servers due to the immersion and visuals in the game “world” and surroundings. You have rules, game mechanics and an outlet to immerse yourself into your character via RP, items and costuming.
You can make up your own plots and interact with the main story as things progress or as they encounter aspects of it. Where in a mmorpg you have scripted quests, it’s a more free-form experience in a live action game since very little is scripted. Storylines can be as simple or as complicated as what you find with questgivers in online mmorpgs.
With character interactions you can find intrigue, conflict, heroics and romance for your character to explore, grow and enjoy. As with most role-playing outlets there is a measure of trust and teamwork to solidify the group and the game session.
Some folks actively seek out and involve themselves in storylines, while others are more reactionary. I find that the same factors apply when playing online. It’s all in your style of play – they are both facets of role-playing. Most folks combine those in their travels, leaning on one type or another.
Also, just like in mmorpgs, when to many folks get together – it’s hard to keep track of things. Having both been a “larper” and ST, I can vouch to that personally. *grin*
What can we borrow from LARPs? Alot actually in the way we interact in the game world and those in it. Some of this you may already do out there – but some of this may be helpful. These are some good ideas for we as role-players to grow IC and OOCly.
- Be flexible no matter what style you role-play. Whether it’s more scripted RP that you enjoy or more free-form. There’s enjoyment to be had in either and fun interacting with good role-players. Adapt to changes as you role-play and work with folks – remember they are people too.
- Sharpen your RP skills by interacting with different styles and people. Some folks will do well, others not. Just make the best of it and learn from it. Hopefully you will have more good times than bad.
- Allow for character growth and flesh out your own story and persona. Even if you haven’t got an active storyline, being included in another’s story gives depth and volume to your character.
- Extend a bit of grace to folks and a bit of trust. Some folks will be new at role-playing. Cut them some slack and try to help OOCly if they seem new to the whole thing. Remember that you had to start somewhere too.
- Explore storylines in game – maybe create one. Not all quests are questgiver given – send rp friends you know on a “mission” or rally the guild or your role-play group on a cause. You can also tie in instance runs and other misc quests into the story. Alot can be worked out via simple communication ICly/OOCly. Borrow from your backstory and see if there is any possible directions you want to head in that work with the game mechanics and the people you role-play with, breaking into smaller goals and quests to do later on. Just remember that others have stories too.
- Get folks involved in your quests – but be thoughtful about it. Forcing RP can be a drag or seem rough on folks sometimes, so ease into it or be flexible with the process if you want to get folks involved. Basic rule is not be a jerk here. *grin* You can try to include folks you don’t know – just keep in mind that some folks may “bite” while others may not. Use common sense and courtesy if you use this tactic.
- Use of props and costuming. As covered elsewhere in my guide, props and costumes done with a little thought can enhance the character. Think what your character would have, wear or like/dislike and go from there.
- Drama – know when to say when. Nothing kills things quicker than bad drama in a session. Know the difference between good drama and bad. A good rule if thumb is too much is seldom welcomed. When drama becomes hurtful OOCly and goes past the character – it’s time to reroute or rethink things.
- Pacing and patience. As I have mentioned before, don’t deal all your RP “cards” as once. Pace things out and be patent and understanding with other’s schedules and playstyles.
- Outline possible storylines but be prepared. Remember to be flexible since there are variables and improvise as needed while still keeping the spirit of the plot. A possible way to coordinate is via your guild forum. That way folks don’t get left out that want to help.
As you can see, larping is not that far removed from role-playing online. While one is virtual and the other in everyday locations, the core essence and result is the same – to have fun and have some escapism. Hope these ideas provide a spark to help your role-playing.
Godspeed!




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